Sunday, April 18, 2010

host

host computer (host)
1. A computer that is attached to a network and provides services other than simply acting as a store-and-forward processor or communication switch. Host computers range in size from small microcomputers to large time-sharing or batch mainframes. Many networks have a hierarchical structure, with a communication subnetwork providing packet-switching services for host computers to support time-sharing, remote job entry, etc. A host computer at one level of a hierarchy may function as a packet or message switch at another.
networking
2. A computer used to develop software for execution on another computer, known as the target computer.

3. A computer used to emulate another computer, known as the target computer. See also emulation.
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about microsoft

Microsoft Corporation (NASDAQ: MSFT, HKEX: 4338) is a multinational computer technology corporation that develops, manufactures, licenses, and supports a wide range of software products for computing devices. Headquartered in Redmond, Washington, USA, its most profitable products are the Microsoft Windows operating system and the Microsoft Office suite of productivity software. As of the third quarter of 2009, Microsoft was ranked as the third largest company in the world, following PetroChina and ExxonMobil.
SIXTH SCENCE TECHNOLOGY
The company was founded on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. Microsoft rose to dominate the home computer operating system market with MS-DOS in the mid-1980s, followed by the Windows line of operating systems. Many of its products have achieved near-ubiquity in the desktop computer market. One commentator notes that Microsoft's original mission was "a computer on every desk and in every home, running Microsoft software." Microsoft possesses footholds in other markets, with assets such as the MSNBC cable television network and the MSN Internet portal. The company also markets both computer hardware products such as the Microsoft mouse and the Microsoft Natural keyboard, as well as home entertainment products such as the Xbox, Xbox 360, Zune and MSN TV. The company's initial public stock offering (IPO) was in 1986; the ensuing rise of the company's stock price has made four billionaires and an estimated 12,000 millionaires from Microsoft employees.

Throughout its history the company has been the target of criticism, including monopolistic business practices and anti-competitive strategies including refusal to deal and tying. The U.S. Department of Justice and the European Commission, among others, have ruled against Microsoft for antitrust violations. (See also United States v. Microsoft, European Union Microsoft competition case.)
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'c' language

The computing world has undergone a revolution since the publication of The C Programming Language in 1978. Big computers are much bigger, and personal computers have capabilities that rival mainframes of a decade ago. During this time, C has changed too, although only modestly, and it has spread far beyond its origins as the language of the UNIX operating system.
The growing popularity of C, the changes in the language over the years, and the creation of compilers by groups not involved in its design, combined to demonstrate a need for a more precise and more contemporary definition of the language than the first edition of this book provided. In 1983, the American National Standards Institute (ANSI) established a committee whose goal was to produce ``an unambiguous and machine-independent definition of the language C'', while still retaining its spirit. The result is the ANSI standard for C.
The standard formalizes constructions that were hinted but not described in the first edition, particularly structure assignment and enumerations. It provides a new form of function declaration that permits cross-checking of definition with use. It specifies a standard library, with an extensive set of functions for performing input and output, memory management, string manipulation, and similar tasks. It makes precise the behavior of features that were not spelled out in the original definition, and at the same time states explicitly which aspects of the language remain machine-dependent.
This Second Edition of The C Programming Language describes C as defined by the ANSI standard. Although we have noted the places where the language has evolved, we have chosen to write exclusively in the new form. For the most part, this makes no significant difference; the most visible change is the new form of function declaration and definition. Modern compilers already support most features of the standard.
We have tried to retain the brevity of the first edition. C is not a big language, and it is not well served by a big book. We have improved the exposition of critical features, such as pointers, that are central to C programming. We have refined the original examples, and have added new examples in several chapters. For instance, the treatment of complicated declarations is augmented by programs that convert declarations into words and vice versa. As before, all examples have been tested directly from the text, which is in machine-readable form.
shortcuts
Appendix A, the reference manual, is not the standard, but our attempt to convey the essentials of the standard in a smaller space. It is meant for easy comprehension by programmers, but not as a definition for compiler writers -- that role properly belongs to the standard itself. Appendix B is a summary of the facilities of the standard library. It too is meant for reference by programmers, not implementers. Appendix C is a concise summary of the changes from the original version.
As we said in the preface to the first edition, C ``wears well as one's experience with it grows''. With a decade more experience, we still feel that way. We hope that this book will help you learn C and use it well.
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We are deeply indebted to friends who helped us to produce this second edition. Jon Bently, Doug Gwyn, Doug McIlroy, Peter Nelson, and Rob Pike gave us perceptive comments on almost every page of draft manuscripts. We are grateful for careful reading by Al Aho, Dennis Allison, Joe Campbell, G.R. Emlin, Karen Fortgang, Allen Holub, Andrew Hume, Dave Kristol, John Linderman, Dave Prosser, Gene Spafford, and Chris van Wyk. We also received helpful suggestions from Bill Cheswick, Mark Kernighan, Andy Koenig, Robin Lake, Tom London, Jim Reeds, Clovis Tondo, and Peter Weinberger. Dave Prosser answered many detailed questions about the ANSI standard. We used Bjarne Stroustrup's C++ translator extensively for local testing of our programs, and Dave Kristol provided us with an ANSI C compiler for final testing. Rich Drechsler helped greatly with typesetting.
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Java

J2EE is yet another acronym in the world of computing. This one stands for Java 2 Platform, Enterprise Edition. Its significance will become clear once we trace its lineage. First of all, Java is a programming language developed by Sun Microsystems, one of the giants of the industry. The Java Platform is a virtual machine, a processor look-alike that translates computerized instructions into functions.

The Java language is such that it allows cross-platform communication between multiple kinds of devices. For example, a programmer can develop Java code on a desktop computer and expect it to run on other computers, routers, and even mobile phones, as long as those devices are Java-enabled. This portability is described by the Sun acronym WORA, which stands for "Write once, run anywhere." A large number of mainframes, computers, mobile phones, and other electronic devices operate using the Java Platform.

The 2 in the acronym J2EE stands for Version 2. As with many software applications, J2EE is Java Platform Version 2. Actually, the number 2 is often dropped nowadays, so J2EE becomes Java EE. Traditionally, though, it's still J2EE.

Now, on to the EE. It stands for Enterprise Edition, which is a powerful form of the Java Platform. Sun has created three editions so far. The most precise is the Micro Edition, which is used for mobile phones and PDAs. Following form, this can be abbreviated as Java ME.

The middle edition is the Standard Edition, which can run on mobile devices, laptops and desktop computers. The abbreviated name of this edition is Java SE. Building our way up the pyramid, we come at last to the Enterprise Edition, which includes all the functionality of the Micro Edition and the Standard Edition and also features routines and subroutines designed specifically for servers and mainframes.

One prime benefit of the J2EE, despite the assumption of such a powerful set of source code, is that it is available for free. You can download it right now from the Sun Microsystems website. Third-party open-source tools are available to help you as well, including Apache Tomcat and JBoss. Unless you are running your own multiple-workstation server system or mainframe, however, you are unlikely to encounter or have a need for J2EE. Still, it's good to know what such things stand for.
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internet technology

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animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways. The most common method of presenting animation is as a motion picture or video program, although several other forms of presenting animation also exist.
2D animation figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping.
3D animation are digitally modeled and manipulated by an animator. In order to manipulate a mesh, it is given a digital skeletal structure that can be used to control the mesh. This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few, these techniques fall under the category of 3d dynamics. Many 3D animations are very believable and are commonly used as Visual effects for recent movies.
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wide area network

WAN - Wide Area Network
As the term implies, a WAN spans a large physical distance. The Internet is the largest WAN, spanning the Earth.

A WAN is a geographically-dispersed collection of LANs. A network device called a router connects LANs to a WAN. In IP networking, the router maintains both a LAN address and a WAN address.

A WAN differs from a LAN in several important ways. Most WANs (like the Internet) are not owned by any one organization but rather exist under collective or distributed ownership and management. WANs tend to use technology like ATM, Frame Relay and X.25 for connectivity over the longer distances.
LAN, WAN and Home Networking
Residences typically employ one LAN and connect to the Internet WAN via an Internet Service Provider (ISP) using a broadband modem. The ISP provides a WAN IP address to the modem, and all of the computers on the home network use LAN (so-called private) IP addresses. All computers on the home LAN can communicate directly with each other but must go through a central gateway, typically a broadband router, to reach the ISP.
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